

Towards the end of my session, I came across a ship wreck which I could loot for one of three things: treasure (of course), repair materials for my own ship, or a disguise. Of course, fighting with other people isn’t the only thing you can do.

I lost all my treasure and re-spawned into the game world a more humbled pirate. The ships encircled me as I had done to others and swatted me like the fly I was. I could see other players in my session near me that I could have attempted to forge a temporary alliance with but bolstered by the confidence of all my previous victories I went in all cannons firing. The game gave me the objective of finding some Portuguese merchant vessels to loot and eventually I found some through using my spyglass. I was doing so well during my session that I wasn’t really sure why I’d been told that I might want to make alliances with other, real, players in the game world. These are extremely powerful AI enemies and if you’re sailing on your own and catch their attention, you really don’t stand much of a chance. While you’re out there pirating, it’s important to keep an eye out for the red sails of bounty hunters. Most of the time, I opted for the latter. Do enough damage and you can get close enough to board a ship (a cutscene) or you can simply send them to the depths. Circling them so that they couldn’t escape I’d fire on their sails to slow them down before turning my force to the bulk of the ship.Īs you do damage to other ships, you’ll find that gold can be picked up from the sea. I spent most of my play session slicing through the water and picking off AI merchant vessels around the same level as me. The learning curve isn’t prohibitively steep. While you need to work with the wind like any real ship, your vessel in the game is relatively easy to control, able to reach great speeds, make sports car-tight turns and fire relentlessly. But it also means a lot more competition.Īlthough Skull and Bones has stunning and highly realistic visuals, don’t think it’s a game bogged down in exhaustingly accurate details. Cannons blazingīefore you enter the Hunting Grounds, you’re given your Fortune for the session and my group received ‘Favorable Winds.’ This means great sailing conditions and an ocean filled with merchant traders to pursue. I opted for a smaller ship called the Jaeger, as it was light and nimble enough for me to run away from a fight (my most realistic reaction to a naval battle I’d imagine) but it also had a powerful forward cannon attack if I ever felt the need to take chase.Īside from these front-facing cannons, my ship was so loaded with artillery I’m frankly amazed it could stay afloat between front and broadside cannons and long-range rockets there’s rarely a moment during a fight in Skull and Bones where you don’t have the capacity to be firing something.
